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412 Game Reviews

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almost perfect

-add keyboard controls (space for fire)
-at least extend the invisible barrier to the halfway point
-add a few more varied upgrades like side shooting cannons and missles
-have your shield recharge slowly on it's own
-add a special attack for those extra sticky situations? something that deals a lot of damage and clears all the bullets on the screen
-make the diamonds one unique color so it's easier to pick them out. Maybe like make them all silver, and then make sure enemies only fire colored bullets?
-you should also be allowed to shoot down missiles. They're very irritating. Yes, I know you can use your shield against them, but i'd rather save the shield for more serious situations.

And finally a tip: In this game i have found the best strategy is to watch the area around your ship so you can focus on dodging and then just roughly aim with your perhipheral vision until there are only a few guys left.

I only made it to the level where you have to fight four of those boss dudes. I found it extremely irritating because the screen went all white and you hear an explosion every time HE is damaged. I thought that it was me dying when I wasn't even near any bullets.

Skellus responds:

-Nope. People would complain that game is too difficult on keyboard - the maneuverability is almost none on keyboards.
-Changed.
-Would require rebalancing, so no. It is a simple arcade shooter after all :)
-Nope again. Shield recharges for crystals and killing enemies already.
-Nope once more. You have a shield to quickly jump to other, less cluttered section of the screen.
-Changed.
-Nope. In Deluxe Galaga it was impossible to shoot down missiles (and keep in mind that there was no vertical movement!). Missiles are irritating not without a reason - a variety is a good thing in my humble opinion.

Yea, that's one of the best tactics. Though there are some things to be kept in mind:
-First destroy Rocketers and Flamers
-Don't let the barriers fall too fast - it isn't healthy
-Don't get too close to Boarders and Parafighters
-Take down Mowers quickly

Heh, you should be actually glad that there is a big flash. It clears up the screen of bullets and rockets which is a really good thing in my humble opinion :).

not bad

Well the maps look really cool. Did you just set all that stuff up on a table and take a picture of it? Great idea!

I don't like how the three maps keep repeating and it's just a perpetual time challenge. I would have really like to be racing against other cars.

So yeah, if you ever do decide to do a second, more maps and opponents would be fantastic.

EXCELLENT

Definitely one of the best TD's i've ever played. Favourited.

not bad

To do:
-add plane upgrades like better machine guns and armour
-add missions where you get to be a bomber or gunner
-checkpoints more often, like every 3 levels.

Getting better!

REALLY good

I really enjoyed that game. I've been playing it for the last hour.

Only complaint would be that you really don't have enough time int he later levels of the classic/normal mode, and I would have liked it if pirates were more of a real thread instead of jsut flying around aimlessly. Have them chase your planes and deliberately crash into buildings.

It's getting better

Upgrade costs get too expensive too quickly though.

If you use sniper turrets it's still relatively easy.

The basic turrets do not get powerful enough to help at all in the last few levels.

EXCELLENT TD!

Well let me first say that this is a VERY good TD game. I do have some small suggestions for you though, if you're willing to patch it up a little bit.

-give a little extra cash for starting a level early.
-try to add a little background music
-give one of the turrets a splash damage ability.
-The fire one needs to be more expensive and the cold one less expensive.
-I need a better reason to sue the more powerful turrets. You can get through just fine by just building enough of the first towers.
-more enemy varieties
-some sort of storyline
-map editor and unlimited/sandbox mode
-some buildings that you can build in the "dead zones" of each map. Buildings that when upgraded add a bit of damage, eliminate an enemy's resistance, lower enemy speed, stuff like that. I also want to see a building that gives you interest on your cash at the end of each level.

-And the most important upgrade IMHO to do first - add an easier deselect for that info box. Just clicking outside of it or spacebar would do.

This is going in my favourites. Great TD dude. I hope you have time to implement at least a few of my suggestions. PM me if you need any more ideas or need me to expand on one of my suggestions.

5minutesoff responds:

Thanks for all your suggestions, I've put it all on my to do list. :)

generic

It could be a good generic with a little more work though. Here are some VERY basic suggestions:

-take some time to balance the money stuff. I was playing and then when I looked at my money counter it had managed to get up to 35k somehow. balance is one of the most important things in a TD
-more enemy variation. Don't repeat the same one.
-fill up those turret slots! Be creative! Have the bullets look different too

I also noticed you copied the upgrade system from Onslaught 2, so that lost you a few more points. People want to see creativity, not a poor imitation of a game that has already done well.

Keep working on it.

KMibu responds:

man, like i said to to other guy.. you guys proabbly don't believe me but i've never played any of those games, vector tc, or whatever or onslaught 2, must be purely coinsidental... but since people are seeing it this way i'll probably just change the look of everything so people don't htink i'm copying.. which i'm not. I like doing things my way not other's

EXCELLENT!

Only quirk is that I might have liked a larger game area, or smaller blocks. It was also difficult to distinguish between some colours, which hurt me a bit.

I'd also like to see a scoring system and EVEN MORE levels in V2!

Keep it up! Beautiful game.

Jengerer responds:

Thanks for the compliments! Glad you enjoyed it. :D

good for a few minutes

An enjoyable little game. Graphics were fine, and the sound effects were funny. The best score I got before quitting was 14m from target. Nice one!

I like paintballing, reading, and watching flash videos. Gaming's also right up there.

Age 35, Male

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Joined on 3/10/08

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