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412 Game Reviews

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meh

Well I played through the whole game and beat it. After you're about 3/4 of the way through you get enough points to make your gun powerful enough so that nothing is really a challenge. I could offer advice here, but it's easy enough to figure out.

It's an alright game, but incredibly boring. Basically no variation between levels, but for somer eason I still sat here for HOURS to beat it. The last level alone took me half an hour.

Go paly Gemcraft instead. It's better than this one.

only a few problems

Fantastic game, but I noticed a few problems:

First of all, without the speed upgrades, your ship moves too slowly. SO buy those first. Still, the default speed should be a bit higher.

Secondly, I had the purple boss kill me, only to realize that I would have to start the whole game over again. We should be allowed to go back to the upgrade screen, and redistribute our points so that we can not repeat the same mistake.

Add a save option ^

Still, I love the upgrades, and it all looks very nice.

fix a few things

add a few more upgrades, and a way to tell between them and health pickups

Overall not bad, I enjoyed this.

it's alright

First of all, I concur with Ivancho. I don't want to lose the upgrades.

Controls were sluggish, I don't like it when i'm following the cursor. I want to move with it.

Game was too tight - open it up a bit.

Don't have homing cubes coming from behind us in a tight alley... it's not cool.

Positive stuff now:
It looks nice, and if you fix the stuff I mentioned above, this would be a REALLY fun game.

could be better

You should have put in an upgrades screen and added levels. Not missing much else.

good

I think it could be made a lot better though, PM'd.

sweet

Well it's been said enough that your fish should grow, but I have a few other suggestions as well:

-It can be difficult to tell if you're moving at all if there is nothing in the background, might want to fix that
-As faras I can tell, there is no purpose to your swimming around collecting points. Waht you have now would be good for a free play mode, but perhaps you could introduce some other mission-oriented campaign levels? (collect 10 red pills in 5 minutes, survive the big fish for 1 minute, swim through the tunnel)
-And i'd also like a larger game screen, so we have a little mroe advance notice for the big fish and so we can better plan an escape route.

Maybe you could make that yellow pill like a Pacman power pellet, it makes you temporarily invincible?

Good game dude. Now just make it a little better and all of the fine people of newgrounds will play it until their eyes bleed.

flawless

well, mostly.

I found that the buttons are annoyingly small, but this is probably an invaluable tutorial for any maker of games.

It would also be a cool game if you could play around with gravity and throw in some wind factors as well, trying to get a ball to a goal. My gr. 12 physics teacher told us that air resistance physics were too compelx for high school, no matter how interested I was in it. I'd like to see some of that in a game if anyone has the ability.

Neat!

I enjoyed this. Well-done. Add upgrades, and make the mouse into some other shape that's less mousy. Perhaps some sort of recharging shield, speed, and repulsor upgrades could be bought at the end of each level?

nice, but a few flaws

first of all, the weapon system is irritating to say the least. You get a new weapon each level, with a slightly longer reload time and slightly more damage. No special effects or anything like that. You can switch between weapons, but you can't fire while another one is reloading, which means you may as well always stick with one weapon. The ones that fire faster are probably better, though I was always using the most powerful and I died on level 5.

Yes, the music is irritating. Luckily it can be turned off.

And the visuals are beautiful.

I like paintballing, reading, and watching flash videos. Gaming's also right up there.

Age 35, Male

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Canada

Joined on 3/10/08

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