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412 Game Reviews

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awesomesauce

Love it. Few small things I found though.

-can't shield while moving slimy
-i'd suggest limiting the numebr of shooters allowed on each platform. They really build up after a while and it gets annoying. But have more civilians produced later in the game to make their consumption worthwhile. The best way to do it after evolution 3 or 4 is to just kill enemies
-helicopters that are at an exact altitude can't be killed by the largest hammer guy. the level right between the two hammer sections
-I wanted to see people running away from me instead of walking around randomly.

Perhaps if you decide to make a sequel you could have multiple levels with objectives? I remember an old game called Rampage for my Game Boy Color and i loved climbing up buildings, smashing the windows in and eating the heads of the people inside. Picking people up, carrying them to the roofs and then throwing them down was also fun. You need a more interactive environment instead of just the same city for the whole game.

But yeah, this is still awesome. PM me if you decide to make another and need more ideas.

a loooooong game

I liked it though. A bit better than the original. The game does take a looooooong time to complete so you'd better have like 5 hours available if you intend to attempt this.

I also really like your new upgrade system. Very innovative.

Early in each lvel just hold them off with your arrows and increase your mana a few times. That should help out you beginners.

I won't bother providing anymore strategy suggestions since the fellow beneath me beat me to it.

Good game man. Too easy to beat though once you get the strategy down.

i like it but it need some fixing

but luckily i'll tell you exactly how to do the fixing.

firs ti'll just say that the graphics are adequate

Now the first problem is that at the shape selection screen the shapes are too difficult to click on. Make some transparent boxes behind them the buttons.

The second issue is the scoring. No matter what difficulty or what shape you select the timer goes up at the same speed. I think to correct this you should have the timer count faster the more difficult you make it. In this way a 15-minute game on easy-easy would be equal to a one-minute score on medium-hard. Understand?

A Submit High Score option would also be cool if possible.

Kanexass responds:

I will think of that when creating the 3rd part... and it wont be "time" it will be score... 20 seconds on insane is like 200 points

nice but..

of course the last difficulty is impossible if you let the computer go first every game and use that strategy.

I did like the simplicity and smoothness of it though. If you could manage a 3d tic-tac-toe that would be epic.

decent game

It looked nice and it was fun to play a few times.

What I don't like is all of those idiots that are using the review section to comment on stupid political stuff which doesn't really relate to the game all that much. (But thanks for the whistle points guys)

This section is for REVIEWING GAMES. Not commenting on the nature of the war going on over there. A GAME can manifest itself as a possible alternate reality. I don't think that this was intended to be politically accurate. So what if it's a little off? I don't see anyone bashing Mastermind: WC because it's about assassinating world leaders and the like.

They're just games. Take it easy with the political crap here dudes.

some issues

Now let me first state that I love defence games and this one in theory is fantastic. I encountered some issues though while playing the game.

-Buggy. I encountered a few bugs that forced me to restart the game to remedy.
-Balancing issues. Damage and health values are not set properly.
-Aiming. I don't know if it was deliberate but I hate how your balloon and toy gun guys have a blind spot where they can't fire. This results in MANY missed shots. I also feel that water balloons should explode even if they miss an enemy.

If you fix these things the game would be worthy of a high ranking in my favourites. As it is I won't play it again.

very cool idea

I'd like to see a longer version of this type of game though. Soemthing with a few more maps, more options and such. Your tentacle also looked awkward when grabbing things close to you.

awesome

fighting is awesome, but the jump physics just irritate me so I stopped.

Excellent game

There's another one around here somewhere just like this, and they're both awesome. A fine challenge.

awesome

Very cool game. The difficulty went way up though when it started to speed up.

I think a nonstop mode would be good instead of having a screen between levels.

I like paintballing, reading, and watching flash videos. Gaming's also right up there.

Age 35, Male

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