good 'un
Well, he isn't kidding when he says it's a strategy game. I made it to level 3, but then I didn't have the patience to continue playing. Good job on this, no complaints!
good 'un
Well, he isn't kidding when he says it's a strategy game. I made it to level 3, but then I didn't have the patience to continue playing. Good job on this, no complaints!
not bad
Well first I should state that the eye candy is very nice, and the controls work well, but the only problems I found were relatively minor ones.
If you were to make a sequel, I would suggest the following upgrades:
-the gas depletion is the biggest problem that I noticed while playing. After the dwarves start comign constantly, you simply don't have enough time to refuel. Cut down on the gas depletion rate, or put gaps in the enemy waves.
-add a level system, with different maps. The hardest oens shoudl have dwarves comign from both sides. Include tunnels (where you can't attack them) and maybe a bit more weapon variation. It would be nice if our machine gun thing fired a little in front of the helicopter instead of straight down.
-label what the numbers at the top represent. I figured it out eventually, but you didn't explain it anywhere.
-add a minimap so you can see where all dwarves and flags are.
-also add some more powerful opponents that take a few hits to bring down.
Overall good job though. Good potenial if you feel like making another.
for the numbers at the top, if you move your mouse over them a drop down bar appears and it tells you plain and simple. :)
*edit*
thanks for the input, I mainly put this out to see if people really 'liked it' and seing by the fact that the out of shape version i released got a 3.15~ I'll definately consider adding a few things that I personally had in mind, thanks.
not bad
7 seems like a pretty fair score, and i'm going to give you a bunch of suggestions to make the next one even better!
-keep the notepad theme. it's cool
-add more upgrades (bigger spread would help a lot)
-add a level system with a slight increase in difficulty with each level. Field is cleared between levels. Change the spawn points with each level.
-larger palying field - make it wider.
-a good idea might be some obstacles that you can hide behind/enemies must go around. a maze shooter would be really cool
But really, good job on this game! Very good for a second game. Your third will be epic, i'm sure.
I thought it couldn't get any better...
Well, this is pretty much a perfect TD, well, until we get RD2 very shortly. PM me for a spoiler.
Anyways, just a few flaws/tips I have for people:
-strategic palcement of pineapples will make the game a lot easier
-the super monkey storm is overpowered.
-some upgrades are redundant and a waste of cash (think about whether you really need it to shoot farther or faster projectiles)
Overall, beautiful game. I don't really have anything else to criticize. Thank you for making this. Favourited.
pretty darn cool!
You going to use this to make a shooter, or was it just an experiment?
Good job, it looks very cool when you play with the numbers. Some people would describe it as "trippy," but I am not among them.
not gonna make a shooter out of it, because danmaku patterns are more complicated and follow different patterns than just a circle/spin/blabla
That was good!
More levels and units would have been cool, but this game was very fantastic in every way! I'm going to be late for work because I couldn't stop playing this!
it's alright.
A few useful features that you might want to update this with would be a back button and a menu where you can quickly find a fact from a master list. I also noticed at least one repeat. Still, good job!
it picks random facts so there IS a chance it may repeat some, thanks for the review!
incredible
No complaints, this is a very good shooter.
I only wish you would have told us that the full version is on Miniclip!
very good
Beautiful game, the graphics were very cool for such a small filesize. The only problem I found with this game was that it got to be a real pain moving so many tiny pieces. This problem could be partially corrected if we were allowed to slide entire rows of pieces, as long as nothing was in our way.
not bad
That was pretty cool. Death was obviously having some fun with these ones.
A better track for this kind of game would be like setting up traps that unsuspecting people walk into, with resulting amusing deaths.
Good animations, fitting music, and puzzle gameplay. Well-done.
I like paintballing, reading, and watching flash videos. Gaming's also right up there.
Age 36, Male
Pirate
Life
Canada
Joined on 3/10/08