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i like it but it need some fixing

but luckily i'll tell you exactly how to do the fixing.

firs ti'll just say that the graphics are adequate

Now the first problem is that at the shape selection screen the shapes are too difficult to click on. Make some transparent boxes behind them the buttons.

The second issue is the scoring. No matter what difficulty or what shape you select the timer goes up at the same speed. I think to correct this you should have the timer count faster the more difficult you make it. In this way a 15-minute game on easy-easy would be equal to a one-minute score on medium-hard. Understand?

A Submit High Score option would also be cool if possible.

Kanexass responds:

I will think of that when creating the 3rd part... and it wont be "time" it will be score... 20 seconds on insane is like 200 points

Superb!

-Regarding the tutorials: Does your voice always sound like that? I think you overdid it a bit there.
-I got impatient with the time between menu screens
-are the percentages really necessary? Wouldn't it be easier to just be able to switch them around in priority from 1 to 6? I like this system though!
-how about upgrading buildings to decrease production time?
-add "restart" button in pause menu
-I would have liked a way to target specific buildings
-too bad your units don't go directly towards the enemy. Instead they take a few steps at a time and stop for a while, presumably to sit down and have a drink or something.
-the general slow pace of the game was also irritating. An option to speed it up would be awesome.

And that's all i'm going to say for now. I only commented on the negative things, but that means that everything else about this game is awesome. Hence the perfect score.

Good job guys.

josh-tamugaia responds:

Regarding the tutorials, it's Joshua Tomar's voice... and no I believe he can put on many different types of voices... but you gotta ask him!

About the system, well, it's never been done before and it's like you are really the commander, telling your troops what to do and they'll listen and do it, instead of playing God, like Warcraft or Red Alert where your units are "part of you" as of they will go wherever you want them to go, and shoot at whatever you want them to shoot... if you know what I mean...

The slow pace of the game cannot be helped... sadly... I tried different programming techniques, different algorithms, increased framerate, still the same. But I believe how fast you can finish a level depends on how good your strategy is. Some testers cannot even beat level 1 but I can beat level one in a few minutes at the so-called "slow pace".

You make good points. It's reviewers like you who make the world a better place. Stay coool!

great funny game

Neat game idea!

Everything looks nice, music fits, and it's a great, funny game idea. Plus it gets easy after you get the hang of it. My record was 54 before I got tired of it. Good for killing a few minutes.

Suggestion: Have different comments based on your score, and add something that keeps track of your personal best. That's all.

mediakitchen responds:

Great review thanks! I can assure you it doesnt get easy though - try and beat 78 on the www.sloshedsanta.com version.

yes i would like to add more sfx etc. not sure how to do highscore table that would work when game on newgrounds site.

LOVE LOVE LOVE!

Dude, this is one of the coolest games i've ever played. I mean, who doesn't like ROBOTS! The part about making your own mvoies is stupid, but making robots to solve different objectives is VERY cool.

-Add different shapes (polygons, mostly)
-add unique tools (crane, cannon, grappling hook, etc...)
-music?

But this is awesome! PM me to discuss how to improve it.

grubbygames responds:

Great; thanks so much for your suggestions, simbrian!

nice little game!

I have a few suggestions though

-helicopter should rotate instead of moing backwards
-lifting one-ton blocks should slow you down
-the pilot character doesn't look female

But still, fantasic game! I love the little planet. Very imaginative! Excellent physics work.

CMU responds:

I experimented during development with the cargo affecting flight. If I let the winch physics feed back into the chopper's physics, it became really hard to fly and removed all the fun. The downside of the way it is now is that it doesn't feel like you're carrying anything - the winch is essentially infinitely powerful. It also contributes to it's twitchyness a little too.

I liked the asymmetry of the chopper not turning round. It's a different shape front-to-back, which changes your tactics in a few places. Most real helicopters can fly backwards too, of course.

ripoff of space baron

but it's a decent ripoff so i'll be generous and give you a 5.

The main feature I like is the ability to intercept enemies. That was a good idea.

But if you didn't copy space baron, I apologise. I would have given you an 8 if I thought this was unique.

badben84 responds:

Simbrian,
I didin't copy starbaron i made this game in november 2007...

Cu

what type of muffin?

It wasn't a very good game, but I liked the story. I like muffins and waffles too.

FatKidWitAJetPak responds:

Sweet thanks. The story is what makes it good. ;)

almost perfect

-add keyboard controls (space for fire)
-at least extend the invisible barrier to the halfway point
-add a few more varied upgrades like side shooting cannons and missles
-have your shield recharge slowly on it's own
-add a special attack for those extra sticky situations? something that deals a lot of damage and clears all the bullets on the screen
-make the diamonds one unique color so it's easier to pick them out. Maybe like make them all silver, and then make sure enemies only fire colored bullets?
-you should also be allowed to shoot down missiles. They're very irritating. Yes, I know you can use your shield against them, but i'd rather save the shield for more serious situations.

And finally a tip: In this game i have found the best strategy is to watch the area around your ship so you can focus on dodging and then just roughly aim with your perhipheral vision until there are only a few guys left.

I only made it to the level where you have to fight four of those boss dudes. I found it extremely irritating because the screen went all white and you hear an explosion every time HE is damaged. I thought that it was me dying when I wasn't even near any bullets.

Skellus responds:

-Nope. People would complain that game is too difficult on keyboard - the maneuverability is almost none on keyboards.
-Changed.
-Would require rebalancing, so no. It is a simple arcade shooter after all :)
-Nope again. Shield recharges for crystals and killing enemies already.
-Nope once more. You have a shield to quickly jump to other, less cluttered section of the screen.
-Changed.
-Nope. In Deluxe Galaga it was impossible to shoot down missiles (and keep in mind that there was no vertical movement!). Missiles are irritating not without a reason - a variety is a good thing in my humble opinion.

Yea, that's one of the best tactics. Though there are some things to be kept in mind:
-First destroy Rocketers and Flamers
-Don't let the barriers fall too fast - it isn't healthy
-Don't get too close to Boarders and Parafighters
-Take down Mowers quickly

Heh, you should be actually glad that there is a big flash. It clears up the screen of bullets and rockets which is a really good thing in my humble opinion :).

EXCELLENT TD!

Well let me first say that this is a VERY good TD game. I do have some small suggestions for you though, if you're willing to patch it up a little bit.

-give a little extra cash for starting a level early.
-try to add a little background music
-give one of the turrets a splash damage ability.
-The fire one needs to be more expensive and the cold one less expensive.
-I need a better reason to sue the more powerful turrets. You can get through just fine by just building enough of the first towers.
-more enemy varieties
-some sort of storyline
-map editor and unlimited/sandbox mode
-some buildings that you can build in the "dead zones" of each map. Buildings that when upgraded add a bit of damage, eliminate an enemy's resistance, lower enemy speed, stuff like that. I also want to see a building that gives you interest on your cash at the end of each level.

-And the most important upgrade IMHO to do first - add an easier deselect for that info box. Just clicking outside of it or spacebar would do.

This is going in my favourites. Great TD dude. I hope you have time to implement at least a few of my suggestions. PM me if you need any more ideas or need me to expand on one of my suggestions.

5minutesoff responds:

Thanks for all your suggestions, I've put it all on my to do list. :)

generic

It could be a good generic with a little more work though. Here are some VERY basic suggestions:

-take some time to balance the money stuff. I was playing and then when I looked at my money counter it had managed to get up to 35k somehow. balance is one of the most important things in a TD
-more enemy variation. Don't repeat the same one.
-fill up those turret slots! Be creative! Have the bullets look different too

I also noticed you copied the upgrade system from Onslaught 2, so that lost you a few more points. People want to see creativity, not a poor imitation of a game that has already done well.

Keep working on it.

KMibu responds:

man, like i said to to other guy.. you guys proabbly don't believe me but i've never played any of those games, vector tc, or whatever or onslaught 2, must be purely coinsidental... but since people are seeing it this way i'll probably just change the look of everything so people don't htink i'm copying.. which i'm not. I like doing things my way not other's

I like paintballing, reading, and watching flash videos. Gaming's also right up there.

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